The
Object of the Game is that two teams of fifteen players each, should by carrying,
passing, kicking and grounding the ball score as many points as possible; the
team scoring the greater number of points being the winner of the match.
Scoring
Points - Try:
This happens when a player grounds the ball (applies pressure on the ball) in
the opponents in-goal area. This is worth 5 points.
- Penalty
Try: A Penalty Try is given when an opponent would've scored a try but the
opponent commits foul play. This too is worth 5 points.
- Conversion
Goal: A conversion is kicked when a players team scores a try and has the
opportunity to gather 2 extra points.
- Penalty:
A penalty, worth 3 points, is scored when a player kicks a goal from a
penalty kick. A penalty is awarded when an opponent commits a foul.
- Dropped
Goal: Finally, a drop goal, also worth 3 points, is scored when a player
kicks a goal from a drop kick in general play.
Off-side
and On-side in General Play Off-
and on-sides are rules players often get penalized for. I'm going to try to explain
this rule in the most simple way as possible, without trying to cause any confusion.
Ya right! -
In
General Play: A player is in an off-side position if he is in front of a team-mate
who is carrying the ball, or in front of a team-mate who last played the ball.
Off-sides means that a player is temporarily out of the game and is liable to
be penalized if he takes part in the play. The player must either be put on-side
by a team-mate or opponent, or move away from the ball. -
Off-side
at a Kick: A player is offside if he is in front of a team-mate who has kicked
the ball ahead. He must retire until the player or an on-side team-mate has put
him on-side. -
Off-side
at a Knock-on: When a player knocks-on and an off-side team-mate plays the
ball, the off-side player is liable to be penalized if playing the ball prevented
the opposition from advantage. -
Off-side
at a Scrum, Ruck, Maul or Line-out: A player is off-side in the relevant parts
of that play if he is in front of the imaginary off-side line. This line is behind
the last point (e.g. team-mates feet in a scrum) in that play. Positions
and Numbering
 | FORWARDS
- 1 - Loose
Head Prop
- 2
- Hooker
- 3
- Tight Head Prop
- 4
- Lock
- 5
- Lock
- 6
- Blindside Flank
- 7
- Openside Flank
- 8
- Eightman
BACKS - 9
- Scrumhalf
- 10
- Flyhalf
- 11
- Left Wing
- 12
- Inside Center
- 13
- Outside Center
- 14
- Right Wing
- 15
- Fullback
| This
is the setpiece setup of the scrum with the team in possession of the ball, and,
consequently being the attacking team. If defending, the backline may move up
to, but not ahead of, the offside line (which would be the Eightmans feet) |